DUKKI
A mischievous duck designed for emotionally relatable storytelling.
An original plush IP inspired by everyday internet emotions.
Character Lab
Original characters, explored through plush.
Original IP
A space to test personality, form and new product ideas.
A mischievous duck designed for emotionally relatable storytelling.
An original plush IP inspired by everyday internet emotions.
Exploring new plush concepts beyond traditional mascots.
We continuously develop character concepts to test new aesthetics, emotional resonance, and collectible structures.
Character Development Framework
Start with personality, then shape the character.
Design expression and structure together, with physical sampling in mind.
Explore characters people want to collect and share.
Product Innovation
Exploring the future of plush experiences.
Exploring new ways for plush to connect people.
What We Explore
We explore how plush can evolve beyond traditional forms, blending emotion, technology, culture, and human connection.
Designing plush experiences that encourage emotional connection and human-centered engagement.
Transforming plush characters into conversation starters, community symbols, and cultural artifacts.
Exploring how physical products interact with digital systems, environments, and behaviors.
Featured Experiment
A softer way to connect.
BuddyBond is an experimental social plush system exploring how soft objects can create new forms of human interaction.
Each plush contains a smart recognition chip capable of detecting nearby BuddyBond companions from the same series, transforming plush products into subtle social connectors.
Rather than forcing interaction, BuddyBond is designed around optional emotional discovery and comfortable social distance.
Plush With Embedded Social Logic
Combines collectibility, emotional comfort, soft interaction, and subtle discovery mechanics.
Designed For Modern Social Culture
Built for creators, communities, fandom, couples, events, customer groups, and everyday social moments.
Comfort-First Social Interaction
No pressure, no competition, just soft, optional, and naturally discoverable interaction.
Designed Around Human Behavior
1. NOTICE
2. RECOGNIZE
3. CONNECT
4. BELONG
Real-World Scenarios
Find your schoolmates
Meet your Bestie
Bond over brand
Start with same tribe
Have a character idea? Explore with Studio or discuss development with our team.